Batman
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With the help of [[Professor Nichols]]' time machine, Batman, Robin, and Superman journey into the past where they encounter the legendary [[Aladdin]] (WF No. 79, Nov/Dec 1955: “The Three Magicians of Baghdad!â€). They again go back in time to the era of the Three Musketeers in a somewhat later adventure (WF No. 82, May/Jun 1956: "The Three Super-Musketeers!"). | With the help of [[Professor Nichols]]' time machine, Batman, Robin, and Superman journey into the past where they encounter the legendary [[Aladdin]] (WF No. 79, Nov/Dec 1955: “The Three Magicians of Baghdad!â€). They again go back in time to the era of the Three Musketeers in a somewhat later adventure (WF No. 82, May/Jun 1956: "The Three Super-Musketeers!"). | ||
− | In January-February 1956, Batman, Robin and Superman | + | In January-February 1956, Batman, Robin and Superman trap the [[Mole]] (WF No. 80: “The Super-Newspaper of Gotham City!â€). They meet Ka Thar (WF No. 81, Mar/Apr 1956: “The True History of Superman and Batman!â€) and are honored guests at Gotham City’s annual policemen’s ball (WF No. 83, Jul/Aug 1956: “The Case of the Mother Goose Mystery!â€). When in the midst of a hurricane, Batman loses a bat-cape with his real name, Bruce Wayne, sewn inside it, Clark Kent finds the lost cape and uses his X-Ray vision to burn away the tell-tale writing to help safeguard the secret of Batman’s identity (Batman No. 101, Aug 1956: “The Great Bat-Cape Hunt!â€). |
Batman and Superman turn their attention to the nefarious actions of the Mafia and its local leader, [[Karl Lukas]], in an adventure that puts Robin and Jimmy Olsen in danger (WF No. 194, Jun 1970: "Inside the Mafia Gang!"; WF No. 195, Aug 1970: "Dig Now, Die Later!"). | Batman and Superman turn their attention to the nefarious actions of the Mafia and its local leader, [[Karl Lukas]], in an adventure that puts Robin and Jimmy Olsen in danger (WF No. 194, Jun 1970: "Inside the Mafia Gang!"; WF No. 195, Aug 1970: "Dig Now, Die Later!"). |
Revision as of 21:32, 28 March 2007
Contents |
Overview
aka The Bat-Man
A costumed crime-fighter and adventurer who has, for decades waged, an unrelenting battle against the forces of crime, brutality, and evil. He is secretly Bruce Wayne, a millionaire socialite and philanthropist based in Gotham City who, while still a young boy, vows to dedicate his life to “warring on all criminals†after seeing his parents murdered by a hoodlum on a darkened city street. In April 1940, approximately a year after the onset of his crime-fighting career, Batman trains a young boy named Dick Grayson to be his partner, conferring on him the name Robin, and thus launching the career of a crime-fighting partnership whose feats have become the stuff of legend. Like Wayne, the Boy Wonder is an orphan, his parents killed when a gangster arranges to have his trapeze-expert parents die in a circus accident. The name Robin refers to the legendary Robin Hood of English yore. As chronicled in the 1980s, Dick outgrows the Robin identity and passes it the young Jason Todd.
Both Superman and Batman are founding members of the Justice League of America.
Origin
Batman's own chronicles gradually reveal his origins as time progresses. In his first appearance, he is already established as a mysterious vigilante and Bruce Wayne is known to Commisioner Gordan as a "socialite" (Detective Comics No. 27, May 1939: "The Bat-Man"), perhaps without the sense of responsiblity and philanthropy that later marked his career as a millionaire businessman. He is later joined by Robin (Detective Comics No. 38, Apr 1940: "Robin the Boy Wonder") and it is also revealed that Alfred Pennyworth (first appearance, Batman No. 16, Apr/May 1943: "Here Comes Alfred") has remained his family's trusted servant and ally over the years.
It is not until 1948 that the full details of his origin are made known. Vowing revenge on the murderer who killed his parents (Thomas and Martha Wayne) on a street at night, young Bruce Wayne carefully acquires the skills necessary to fight crime. To do this, he "mastered scientific criminal investigation" and "trained his body to physical and athletic perfection". Wayne takes his crime-fighting name and costume from the bat, a creature of the night that he knows strikes terror in the heart of even hardened criminals. Years later, as Batman, Wayne encounters the hoodlum who shot his parents - Joe Chill - now a criminal boss running a crooked trucking operation. In carrying out his vengeance, Bruce reveals his identity to Chill, but it is Chill's own men who kill him, angry at the revelation that Chill's past homicides actually "created" the Caped Crusader who is persecuting them (Batman No. 47, Jun/Jul 1948: "The Origin of the Batman!").
The World's Finest
Batman is a close friend of Superman and one of the few persons privy to the closely guarded secret of Superman’s identity. From mid-1954 onward, Batman and Superman regularly participate in certain of their adventures together.
Battles Against Crime and Villainy
In May-June 1952, Superman and Batman meet and team up for the first time ever as they apprehend John Smilter and learn each other's secret identity while vacationing aboard the coastal cruise ship Varania (S No. 76: " The Mightiest Team in the World!").
In July-August 1954, Superman joins forces with Batman and Robin to apprehend a gang of criminals and prevent Lois Lane from unraveling the secret of his duel identity (WF No. 71: "Batman... Double for Superman!"). They also bring the Heavy Weapons Gang to justice (WF No. 72, Sep/Oct 1954: “Fort Crime!â€) and battle The Fang (WF No. 73, Nov/Dec 1954: “Batman and Superman, Swamis, Inc!â€).
In January-February 1955, Batman, Robin and Superman help an extraterrestrial youngster stranded on Earth find his way home again (WF No. 74: “The Contest of Heroes! In the same year they battle the Purple Mask Mob (WF No. 75, Mar/Apr 1955: “The New Team of Superman and Robin!â€), match wits with Professor Pender (WF No. 77, Jul/Aug 1955: “The Super-Bat-Man!â€), and apprehend the Varrel Mob (WF No. 78, Sep/Oct: “When Superman’s Identity Is Exposed!â€).
With the help of Professor Nichols' time machine, Batman, Robin, and Superman journey into the past where they encounter the legendary Aladdin (WF No. 79, Nov/Dec 1955: “The Three Magicians of Baghdad!â€). They again go back in time to the era of the Three Musketeers in a somewhat later adventure (WF No. 82, May/Jun 1956: "The Three Super-Musketeers!").
In January-February 1956, Batman, Robin and Superman trap the Mole (WF No. 80: “The Super-Newspaper of Gotham City!â€). They meet Ka Thar (WF No. 81, Mar/Apr 1956: “The True History of Superman and Batman!â€) and are honored guests at Gotham City’s annual policemen’s ball (WF No. 83, Jul/Aug 1956: “The Case of the Mother Goose Mystery!â€). When in the midst of a hurricane, Batman loses a bat-cape with his real name, Bruce Wayne, sewn inside it, Clark Kent finds the lost cape and uses his X-Ray vision to burn away the tell-tale writing to help safeguard the secret of Batman’s identity (Batman No. 101, Aug 1956: “The Great Bat-Cape Hunt!â€).
Batman and Superman turn their attention to the nefarious actions of the Mafia and its local leader, Karl Lukas, in an adventure that puts Robin and Jimmy Olsen in danger (WF No. 194, Jun 1970: "Inside the Mafia Gang!"; WF No. 195, Aug 1970: "Dig Now, Die Later!").
Confronting the Super-Villains
Superman teams with the Dynamic Duo in many exploits against master criminals that usually only plague himself or Batman and Robin in isolation. They foil the plans of the The Joker and Luthor, who appear to have "reformed" but are instead involved in a villainous plan to create plundering robots (WF No. 88, May/Jun 1957: "Superman's and Batman's Greatest Foes!"). The Caped Crusaders help Superman when Luthor subjugates the people of Kandor (WF No. 100, Mar 1959: "The Dictator of Krypton City!") and are able to defeat a super-powered Batwoman empowered during another gambit by Lex Luthor (WF No. 117, May 1961: "The Super-Batwoman and the Super-Creature!"). The heroic team stifles Clayface (WF No. 140, Mar 1964: "The Clayface Superman!") and is aided by Jimmy Olsen when battling the combination of Clayface and Brainiac (WF No. 144, Sep 1964: "The 1,001 Tricks of Clayface and Brainiac!").
Probably the most fearsome opponent to engage the World's Mightiest Team is the Composite Superman, a transformed mortal with the powers of the entire 30th century Legion of Super-Heroes at his disposal. Superman and Batman are lucky to defeat this enemy, one of the most powerful known in the chronicles of either hero (WF No. 142: The Origin of the Composite Superman!†and WF No. 168: "The Return of the Composite Superman!").
The Competitive Spirit Between the Heroes
In addition to crushing criminal plans, Superman and Batman also show signs of occasional competitiveness, for example, challenging each other to determine the other's secret identity after being subject to an Amnesia Machine (WF No. 149, May 1965: "The Game of Super Identities") and an adventure in which Superman dares Batman to discover the true identity of "Nightman" - a fictional character The Man of Steel creates in Batman's mind by using mind-control (WF No. 155, Feb 1966: "Exit Batman - Enter Nightman!").
Earlier, Superman engages in a contest with Batman to determine who can do the most super-heroic deeds in a given amount of time (WF No. 76, May/Jun 1955: “When Gotham City Challenged Metropolis!†- see: Professor Vohr). Once, aliens interested in merits of the two manipulate Superman and Batman into squaring-off after granting Batman super powers (WF No. 95, Jul/Aug 1958: "The Battle of the Super-Heroes!").
In one instance, Batman and Superman take different sides in an "alien" conflict - with Batman requesting Supergirl's help and Superman being aided by Batgirl - but the entire situation is actually a charade set-up by a dying actor hoping to engineer his greatest performance (WF No. 176, Jun 1968: "The Superman-Batman Split!").
The Magical Trouble Makers
Superman and Batman are sometimes beset by the mischief of Mr. Mxyzptlk and Bat-Mite, such as when the bothersome imps combine forces and impersonate Supergirl and Batgirl (WF No. 169, Sep 1967: "The Supergirl-Batgirl Plot!").
The magical pests also cause nuisance in earlier adventures (WF No. 113, Nov 1960: "Bat-Mite Meets Mr. Mxyzptlk!"; WF No. 123: Feb 1962: "The Incredible Team of Bat-Mite and Mr. Mxyzptlk!"; and WF No. 152: Sep 1965: "The Colossal Kids!").
The Bat-Family
The Batman Family includes the following heroes: the original Robin (Nightwing), the next Robin, Batwoman and Bat-Girl, Ace, the Bat-Hound, and Batgirl. Alfed is also a valued member of the team.
Often, the Superman Family, especially Jimmy Olsen and occasionally Supergirl participate in the same missions and cases with Batman and those closest to him.
The Batcave
The subterranean cavern, situated beneath the mansion of millionaire Bruce Wayne, which serves as the secret crime fighting headquarters of Batman and Robin. The Batplane and the Batmobile are housed there, along with trophies of the Dynamic Duo’s past cases and a vast array of specialized equipment. (TGSB)
The Equipment
Batplane
The unique airplane, specially designed and equipped, which is the principal aircraft employed by Batman and Robin. (TGSB)
Batmobile
The unique automobile, specially designed and equipped, which is the principal land vehicle employed by Batman and Robin. (TGSB)
External Links
- The Golden Age Batman Site!
- Wikipedia entry on Batman
- Earth-1 Batman Index by Mike
- Batman Index by Dark Mark
- Superman/Batman Team-Up Index by Dark Mark