Kriss-Kross Krypton

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'''Kriss-Kross Krypton'''
 
'''Kriss-Kross Krypton'''
  
A board game purchased by [[Lana Lang]] and played with her father.  Using figurines, drawn cards, and following a path, the game emphasizes particular powers of [[Superboy]].  Clark solves real-life problems that mirror the game situations, astounding Lana and leading her to believe that the Game of Kriss-Kross Krypton actually has a mysterious power over the actions of Superboy.  (SB No. 60/3, Oct 1957: "The Game of Kriss-Kross Krypton")
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A board game purchased by [[Lana Lang]] and played with her father.  Using figurines, drawn cards, and following a path, the game emphasizes particular singular powers of [[Superboy]].  Monitoring the game from afar, Superboy solves real-life problems that mirror the game situations, astounding Lana and leading her to believe that the Game of Kriss-Kross Krypton actually has a mysterious power over the actions of Superboy.  (SB No. 60/3, Oct 1957: "The Game of Kriss-Kross Krypton")
  
 
[[Category:Entries]]
 
[[Category:Entries]]
 
[[Category:Silver Age (1956-1970)]]
 
[[Category:Silver Age (1956-1970)]]
 
[[Category:Superboy Era]]
 
[[Category:Superboy Era]]

Revision as of 17:14, 28 April 2006

Kriss-Kross Krypton

A board game purchased by Lana Lang and played with her father. Using figurines, drawn cards, and following a path, the game emphasizes particular singular powers of Superboy. Monitoring the game from afar, Superboy solves real-life problems that mirror the game situations, astounding Lana and leading her to believe that the Game of Kriss-Kross Krypton actually has a mysterious power over the actions of Superboy. (SB No. 60/3, Oct 1957: "The Game of Kriss-Kross Krypton")

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