Kriss-Kross Krypton
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A board game purchased by [[Lana Lang]] and played with her father ([[Professor Lewis Lang]]) to help take his mind off work-related stress. Using figurines, drawn cards, and following a path, the game emphasizes particular singular powers of [[Superboy]]. | A board game purchased by [[Lana Lang]] and played with her father ([[Professor Lewis Lang]]) to help take his mind off work-related stress. Using figurines, drawn cards, and following a path, the game emphasizes particular singular powers of [[Superboy]]. | ||
− | Monitoring the game from afar, Superboy solves real-life problems that mirror the game situations, astounding Lana | + | Monitoring the game from afar, Superboy solves real-life problems that mirror the game situations, astounding Lana and her father and leading them to believe that the Game of Kriss-Kross Krypton actually has a mysterious power over the actions of Superboy. The riddle has a relaxing effect on Professor Lang. (SB No. 60/3, Oct 1957: "The Game of Kriss-Kross Krypton") |
[[Category:Entries]] | [[Category:Entries]] | ||
[[Category:Silver Age (1956-1970)]] | [[Category:Silver Age (1956-1970)]] | ||
[[Category:Superboy Era]] | [[Category:Superboy Era]] |
Revision as of 23:17, 27 June 2006
Kriss-Kross Krypton
A board game purchased by Lana Lang and played with her father (Professor Lewis Lang) to help take his mind off work-related stress. Using figurines, drawn cards, and following a path, the game emphasizes particular singular powers of Superboy.
Monitoring the game from afar, Superboy solves real-life problems that mirror the game situations, astounding Lana and her father and leading them to believe that the Game of Kriss-Kross Krypton actually has a mysterious power over the actions of Superboy. The riddle has a relaxing effect on Professor Lang. (SB No. 60/3, Oct 1957: "The Game of Kriss-Kross Krypton")