Kriss-Kross Krypton
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A board game purchased by [[Lana Lang]] and played with her father.  Using figurines, drawn cards, and following a path, the game emphasizes particular powers of [[Superboy]].  Clark solves real-life problems that mirror the game situations, astounding Lana and leading her to believe that the Game of Kriss-Kross Krypton actually has a mysterious power over the actions of Superboy.  (SB No. 60/3 Oct 1957: "The Game of Kriss-Kross Krypton")  | A board game purchased by [[Lana Lang]] and played with her father.  Using figurines, drawn cards, and following a path, the game emphasizes particular powers of [[Superboy]].  Clark solves real-life problems that mirror the game situations, astounding Lana and leading her to believe that the Game of Kriss-Kross Krypton actually has a mysterious power over the actions of Superboy.  (SB No. 60/3 Oct 1957: "The Game of Kriss-Kross Krypton")  | ||
| − | [[Category:  | + | [[Category:Entries]]  | 
[[Category:Silver Age (1956-1970)]]  | [[Category:Silver Age (1956-1970)]]  | ||
[[Category:Superboy Era]]  | [[Category:Superboy Era]]  | ||
Revision as of 12:13, 28 April 2006
Kriss-Kross Krypton
A board game purchased by Lana Lang and played with her father. Using figurines, drawn cards, and following a path, the game emphasizes particular powers of Superboy. Clark solves real-life problems that mirror the game situations, astounding Lana and leading her to believe that the Game of Kriss-Kross Krypton actually has a mysterious power over the actions of Superboy. (SB No. 60/3 Oct 1957: "The Game of Kriss-Kross Krypton")