Kriss-Kross Krypton
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[[Image:Lana.jpg|thumb|left|art by Curt Swan]] | [[Image:Lana.jpg|thumb|left|art by Curt Swan]] | ||
− | A board game purchased by [[Lana Lang]] and played with her father ([[Professor Lewis Lang]]) to help take his mind | + | A board game purchased by [[Lana Lang]] and played with her father ([[Professor Lewis Lang]]) to help take his mind off work-related stress. Using figurines, drawn cards, and following a path, the game emphasizes particular singular powers of [[Superboy]]. |
− | Monitoring the game from afar, Superboy solves real-life problems that mirror the game situations, astounding Lana | + | Monitoring the game from afar, Superboy solves real-life problems that mirror the game situations, astounding Lana and her father and leading them to believe that the game of Kriss-Kross Krypton actually has a mysterious power over the actions of Superboy. The riddle has a relaxing effect on Professor Lang (SB No. 60/3, Oct 1957: "The Game of Kriss-Kross Krypton"). |
[[Category:Entries]] | [[Category:Entries]] | ||
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[[Category:Superboy Era]] | [[Category:Superboy Era]] | ||
+ | [[Category:Silver Age (1956-1970)]] |
Latest revision as of 01:51, 28 June 2008
Kriss-Kross Krypton
A board game purchased by Lana Lang and played with her father (Professor Lewis Lang) to help take his mind off work-related stress. Using figurines, drawn cards, and following a path, the game emphasizes particular singular powers of Superboy.
Monitoring the game from afar, Superboy solves real-life problems that mirror the game situations, astounding Lana and her father and leading them to believe that the game of Kriss-Kross Krypton actually has a mysterious power over the actions of Superboy. The riddle has a relaxing effect on Professor Lang (SB No. 60/3, Oct 1957: "The Game of Kriss-Kross Krypton").