Kriss-Kross Krypton
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A board game purchased by [[Lana Lang]] and played with her father. Using figurines, drawn cards, and following a path, the game emphasizes particular powers of [[Superboy]]. Clark solves real-life problems that mirror the game situations, astounding Lana and leading her to believe that the Game of Kriss-Kross Krypton actually has a mysterious power over the actions of Superboy. (SB No. 60/3 Oct 1957: "The Game of Kriss-Kross Krypton") | A board game purchased by [[Lana Lang]] and played with her father. Using figurines, drawn cards, and following a path, the game emphasizes particular powers of [[Superboy]]. Clark solves real-life problems that mirror the game situations, astounding Lana and leading her to believe that the Game of Kriss-Kross Krypton actually has a mysterious power over the actions of Superboy. (SB No. 60/3 Oct 1957: "The Game of Kriss-Kross Krypton") | ||
− | [[Category: | + | [[Category:Entries]] |
[[Category:Silver Age (1956-1970)]] | [[Category:Silver Age (1956-1970)]] | ||
[[Category:Superboy Era]] | [[Category:Superboy Era]] |
Revision as of 12:13, 28 April 2006
Kriss-Kross Krypton
A board game purchased by Lana Lang and played with her father. Using figurines, drawn cards, and following a path, the game emphasizes particular powers of Superboy. Clark solves real-life problems that mirror the game situations, astounding Lana and leading her to believe that the Game of Kriss-Kross Krypton actually has a mysterious power over the actions of Superboy. (SB No. 60/3 Oct 1957: "The Game of Kriss-Kross Krypton")